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1. Mining in a BS, do-able or fail? - in Science and Industry [original thread]
Originally by: Xessej Originally by: Anas Damona My Rokh takes in 1235m3/minute according to EFT, before drones, gang bonuses or implants. Max yield from a Hulk (again from EFT, lasers only) is 1074m3/minute. You've made a seri...
- by Anas Damona - at 2009.11.06 01:09:00
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2. Mining in a BS, do-able or fail? - in Science and Industry [original thread]
My Rokh takes in 1235m3/minute according to EFT, before drones, gang bonuses or implants. Max yield from a Hulk (again from EFT, lasers only) is 1074m3/minute. The big benefit of the hulk is the massive cargo bay, with the Rokh I have to clear th...
- by Anas Damona - at 2009.11.05 00:30:00
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3. Copying Blueprints - in Science and Industry [original thread]
A better option would have been to buy three salvagers and fit them to your ship! As in, let builders build stuff, they're good at it. You don't need to buy the blueprint for every module you're going to use.
- by Anas Damona - at 2008.12.11 15:16:00
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4. Hi-Sec POS: Adding labs - in Science and Industry [original thread]
Yes, you just need standings to anchor the control tower.
- by Anas Damona - at 2008.10.30 10:14:00
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5. Industrial ship rebalancing in Quantum Rise - in Science and Industry [original thread]
Originally by: Lord Fitz No one said anything about rebalancing the vanilla T1 haulers. The OP was made before that announcement I believe, and no-one said the tech 1 Industrial Ships wouldn't be rebalanced either. I'd like to see some ...
- by Anas Damona - at 2008.10.30 09:33:00
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6. Industrial ship rebalancing in Quantum Rise - in Science and Industry [original thread]
Originally by: Lili Lu Originally by: Anas Damona Add the Badger Mark III: Requires Caldari Industrial level 5 Cladari already gets the most cargo in its freighter, now you want the most in Indys? Not necessarily, just add a...
- by Anas Damona - at 2008.10.30 02:34:00
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7. Industrial ship rebalancing in Quantum Rise - in Science and Industry [original thread]
Originally by: Kahega Amielden any unique capability beyond what they have now should go with t2 transports or a new ship class Well Mining Barges can use strip miners, that's a specialized module. I'm thinking of something other than h...
- by Anas Damona - at 2008.10.29 01:47:00
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8. Industrial ship rebalancing in Quantum Rise - in Science and Industry [original thread]
I'd rather not see every race have matching industrial ships, I like that there's variety. I think rebalancing might include: Add the Badger Mark III: Requires Caldari Industrial level 5 Improve the Iteron Mark I-IV or give them some specialized ...
- by Anas Damona - at 2008.10.29 01:30:00
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9. Pos invention question - in Science and Industry [original thread]
I had this problem a while back, here's what worked for me: Put everything you need for the invention job in the lab at your POS. Put an identical BPC in the corresponding hangar at an NPC station (same solar system). Run the invention job on the...
- by Anas Damona - at 2008.04.24 07:24:00
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